34 research outputs found

    The Effect of Recency to Human Mobility

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    In recent years, we have seen scientists attempt to model and explain human dynamics and, in particular, human movement. Many aspects of our complex life are affected by human movements such as disease spread and epidemics modeling, city planning, wireless network development, and disaster relief, to name a few. Given the myriad of applications it is clear that a complete understanding of how people move in space can lead to huge benefits to our society. In most of the recent works, scientists have focused on the idea that people movements are biased towards frequently-visited locations. According to them, human movement is based on an exploration/exploitation dichotomy in which individuals choose new locations (exploration) or return to frequently-visited locations (exploitation). In this work, we focus on the concept of recency. We propose a model in which exploitation in human movement also considers recently-visited locations and not solely frequently-visited locations. We test our hypothesis against different empirical data of human mobility and show that our proposed model is able to better explain the human trajectories in these datasets

    Decision making for two learning agents acting like human agents : A proof of concept for the application of a Learning Classifier Systems

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    The paper investigates the suitability of a Learning Classifier System implementation for mimicking human decision making in agent based social simulations incorporating network effects. Model behavior is studied for three distinct scenario settings. We provide proof of concept for the adequacy of LCA to tackle the task at hand. Specifically, it is found that the LCA provides the agents within the simulation model with the ability to learn and to react to environmental changes while accounting for bounded rational decision making and the presence of imperfect information, as well as network effects. Moreover it can be shown that the LCA-agents exhibit a habit like behavioural pattern

    Modeling Contagion of Behavior in Friendship Networks as Coordination Games

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    It has been shown that humans are heavily influenced by peers when it comes to choice of behavior, norms or opinions. In order to better understand and help to predict society’s behavior, it is therefore desirable to design social simulations that incorporate representations of those network aspects. We address this topic, by investigating the performance of a coordination game mechanism in representing the diffusion of behavior for distinct data sets and diverse behaviors in children and adolescent social networks. We introduce a set of quality measurements in order to assess the adequacy of our simulations and find evidence that a coordination game environment could underlie some of the diffusion processes, while other processes may not be modeled coherently as a coordination game

    Density as the Segregation Mechanism in Fish School Search for Multimodal Optimization Problems

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    Abstract. Methods to deal with Multimodal Optimization Problems (MMOP) can be classified in three main approaches, regarding the number and the type of desired solutions. In general, methods can be applied to find: (1) only one global solution; (2) all global solutions; and (3) all local solutions of a given MMOP. The simultaneous capture of several solutions of MMOPs without parameter adjustment is still an open question in optimization problems. In this article, we discuss a density segregation mechanism for Fish School Search to enable simultaneous capture of multiple optimal solutions of MMOPs with one single parameter. The new proposal is based on vanilla version of Fish School Search (FSS) algorithm, which is inspired on actual fish school behavior. The performance of the new algorithm is evaluated and compared to the performance of other methods such as NichePSO and Glowworm Swarm Optimization (GSO) for seven well-known benchmark functions of two dimensions. According to the obtained results, presented in this article, the new approach outperforms the algorithms NichePSO and GSO for all benchmark functions

    Link-Prediction to Tackle the Boundary Specification Problem in Social Network Surveys

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    Diffusion processes in social networks often cause the emergence of global phenomena from individual behavior within a society. The study of those global phenomena and the simulation of those diffusion processes frequently require a good model of the global network. However, survey data and data from online sources are often restricted to single social groups or features, such as age groups, single schools, companies, or interest groups. Hence, a modeling approach is required that extrapolates the locally restricted data to a global network model. We tackle this Missing Data Problem using Link-Prediction techniques from social network research, network generation techniques from the area of Social Simulation, as well as a combination of both. We found that techniques employing less information may be more adequate to solve this problem, especially when data granularity is an issue. We validated the network models created with our techniques on a number of real-world networks, investigating degree distributions as well as the likelihood of links given the geographical distance between two nodes
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